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Posts : 322 Join date : 2011-10-29 Age : 42 Location : Arkham Beach, Massachussetts
| Subject: Specialties Thu Dec 01, 2011 12:53 am | |
| Specialties The system also uses Specialties, narrowly defined situations in which a +1 rank bonus is gained, subcategories of Talents. Specialties are up to the players to define, with a few guideline examples provided for most Talents. Each talent a character advances beyond the third rank can have specialties. A specialty acts as an extra rank only applicable within the narrow confines of a particular field. This Specialty only confers a Bonus of +1. It does not grant the abilities specific to the next rank.
Any point spent on a Talent, after the third rank is achieved in that Talent, can be defined as a Specialty, unless the Talent does not allow Specialties. XP spent on Specialties count toward acquiring the next rank of that Talent, and upon achieving the next rank, the Specialties are erased. One cannot Specialize in a Talent at rank 5. That's as good as anyone gets.
Example: Buy three Specialties in a 3-rank Talent, Stunts. Buy them one at a time, one per role-playing even; 'pole vault' 'tightrope' and 'safe fall.' When you need to perform these specific feats, you have an effective rank 4 to add to your Athletics in a challenge. When you spend the fourth XP, you gain the fourth rank in Stunts, and erase the specialties. They only gave you a +1 bonus anyway, a bonus you now have to any use of Stunts. And you next XP can be spent to buy them back, giving you a bonus _1 in the specialty fields.
Asset, Empathy, Initiative, Punch/Kick, Strength and Tough cannot be Specialized.
Ally specialties are Talents from the list of 50 Talents, giving an ally a defined use. Language Specialties are each defined as a separate language, and each point spent on the Language Talent grant a Language. Income Specialties grant more money per point spent. | |
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